遗忘之海金山螃蟹打法分享 遗忘之海金山螃蟹如何玩
2026-08-08 3445317
2026-08-08 0
提示词 prompt:如下:
High-quality anime footage. Urban fantasy action RPG style, high-rarity 3D toon / cel-look anime fast-paced melee combat. Most important is high tempo, recoil transition from spear strike to tail strike, clear direct hit with the tail, and heavyweight knockback. No slow motion, waiting, staring, long stances, or long charging times.[Reference Usage]Use Image 1 as the sole reference for fixed character identity. Maintain the character in Image 1 as the same person, prioritizing face, eye shape, iris color, hairstyle, hair color, bangs, outfit, decorations, physique, full-body silhouette, atmosphere, and character colors. Do not reproduce the background, room, furniture, pose, camera angle, framing, text, setting sheets, or UI from the reference image itself. Only facial expressions, gaze, mouth, combat stance, breathing, and natural hair/clothing sway may change. Mixing features, averaging faces, swapping outfits, changing the person, cloning, or adding extra characters is prohibited.Depict the protagonist exactly as the person in Image 1. However, to establish the fixed scene, unify them as a melee combat character with one long spear and one tail. Naturally adjust the shape, surface texture, decorations, glow color, and small item designs of the spear and tail to match the character colors and atmosphere of Image 1. Metal parts of the outfit, accent colors, decorations, spear glow, tail scale color, and overall screen auxiliary colors may also be changed to match Image 1. Location and combat composition are fixed; the weapon is fixed as a long spear.[Fixed Protagonist]The protagonist is the same person in all cuts. Maintain the facial features, eyes, iris, hair, outfit, decorations, physique, silhouette, atmosphere, and characteristic colors from Image 1. Use only one long spear. Keep the tip, shaft, and butt as a single rigid body, gripping only the shaft with both hands. Do not rotate only the tip. Only one tail, connected to the center-back of the waist, thick at the base and tapering naturally toward the tip. Connect the rotation recoil of the whole body to the tail strike.[Fixed Enemy]The enemy is a single giant armored goblin. Maintain the grey-green face and skin, long pointed ears, low nose, two tusks from the lower jaw, small amber eyes, broad heavy physique, sooty black iron full-body armor, large pauldrons, leather belts, old bronze studs, short dark red loincloth, and one battle axe. Approximately 1.8x the height of the protagonist. On the right side of the black iron breastplate, there is a wide rectangular reinforcement plate with three large old bronze studs arranged vertically; fix this as the target for the tail strike. Maintain the physical reality of the flesh and armor until the end, with no crystallization, particleization, or disappearance.[Fixed Art Style]Use only high-density 3D toon/cel-look. Complete 3D model feel, thin clean anime outlines, clear 2-3 level cel-shading on face, hair, outfit, spear, tail, and armor. Eyes and hair have multi-layered highlights, skin is clean toon-matte, cloth has low reflection, metal has hard edge reflections, and the surface of the tail scales is readable. Theatrical-grade key animation, high-quality compositing, transparent lighting, and dense background art. Avoid thick black outlines, flat single-layer shadows, generic 3D anime girl faces, low-density backgrounds, realistic styles, or mixed art styles.[Stage and Lighting]The stage is fixed: the rain-slicked rooftop of a Neo-Gothic Great Library Tower overlooking a neon city. Wet black stone floor, low glass walls, spires, large metal ventilation equipment, distant skyscrapers, shallow neon bokeh. Do not change locations. Fine-tune light and color to match Image 1, making the protagonist's colors the star. Background should be low-saturation, prioritizing the visibility of contact points with the protagonist, spear, tail, and armor.[Action]Cut 1: Follow from low 3/4 rear of the protagonist, tracking close to the ground. As the goblin raises its axe, the protagonist takes one sharp step in and delivers a single large diagonal sweep with the entire spear. Short hit-stop at the moment the tip hits the center of the black iron breastplate. Metal sparks fly, and the goblin's upper body opens backward. The protagonist does not reset their stance, immediately transferring the spear strike's recoil into a full-body spin to link into the next tail strike. By the end of the cut, the wide scale surface of the tail's outer third is already positioned one fist away from the reinforcement plate on the goblin's right side.Cut 2: Fixed close-up dedicated to the tail contact. Place the goblin from chest to waist at about 70% of the screen. Do not return to the protagonist's face or spear. The stars are the goblin's torso, the right-side reinforcement plate, and the single tail entering from the left. Show the one-fist gap between the wide scale surface of the tail and the reinforcement plate at the start. The tail enters in a low horizontal arc, striking the wide scale surface (not the tip) strongly once against the plate. Show the space before impact, the approach of the scales, the single contact, and the armor's reaction in sequence within the same fixed close-up. 0.04-0.06s hit-stop at impact. Remove speed lines, freezing the contact boundaries of the scales, the three bronze studs, and the reinforcement plate. The plate dents deeply, the torso buckles sideways from the contact point, and is pushed out of frame by that force.Cut 3: High-speed whip pan in the direction the goblin is pushed, returning to a low-angle medium-distance view near the ground. The goblin is blown horizontally at high speed about 3 meters (at least one body length) across the wet floor due to the tail strike's impact. Both feet leave the floor only after impact. It does not jump and does not spin on its own in the air. The axe remains gripped in both hands. The back armor and pauldrons crash directly into the side panel of the large metal ventilation unit; the panel dents deeply, spraying a film of water and short sparks outward. All movement stops completely upon collision, leaving the goblin slumped in front of the unit as a physically incapacitated entity. The protagonist does not chase, absorbing the counter-force on the spot.Cut 4: After a water splash wipe, a 3/4 front diagonal medium-distance fixed shot of the protagonist. Head to feet and the entire spear are in frame. In the background, the dented ventilation unit and incapacitated goblin remain. The protagonist is completely stopped at the tail-strike point. Naturally shift weight to one leg, gazing toward the fallen goblin. The tail settles in a low natural arc behind the legs. The protagonist moves the spear to their side, gripping the shaft near the center with one hand, letting the other arm hang naturally. Align the tip straight up, shaft vertical, and butt straight down, briefly lowering the butt onto the wet black stone floor. Show the gap between the butt and the floor, the single contact point, and the small water ripples after contact in sequence. The final frame shows the protagonist completely still, spear standing vertically by their side, butt touching the floor, tail settled low behind them, and the goblin incapacitated in front of the dented equipment in the background.[Important Guards]Only one protagonist, one giant armored goblin, one long spear, one tail, and one battle axe. Cut 2 is an independent fixed close-up of the tail contact only. Do not blow the enemy away before contact. The goblin must not just flinch; it must be blown horizontally as a physical object and stop upon crashing into equipment. The protagonist must stop completely on the spot after the tail strike, with no forward sliding, side-slipping, knee-sliding, or approaching the camera. The final sequence must be a medium-distance fixed shot showing the head, both feet, the entire spear, and the butt's floor contact simultaneously. No clones, humanoid afterimages, spear duplication, axe duplication, or tail branching.

来源:https://x.com/haruuraeadss/status/2085292724383805534